﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Prism.Games.GalEngine.Scripts.Data.SceneElements
{
    [Serializable]
    public class Dialogue : Prism.Games.GalEngine.Scripts.FunctionModel.SceneVisualElement
    {
        private string text;
        public string Text
        {
            get { return this.text; }
            set
            {
                if (value != this.text)
                {
                    this.text = value;
                    this.OnPropertyChanged("Text");
                }
            }
        }
    }
}
